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ifm, 

HOW 

AND 

WHY 

U/oru/s/i Book of 























THE HOW AND WHY WONDER BOOK OF 


ROBOTS 


and ELECIRONIC BRAINS 



Edited under the supervision of 

Dr. Paul E. Blackwood, U. S. Office of Education 
Washington, D. C. 

Text and illustrations approved by 

Oakes A. White, Brooklyn Children’s Museum, Brooklyn, N. Y. 


WONDER BOOKS • NEW YORK 




— 




Electronic computers are helping usher mankind into the Space Age. 
Without them it would be impossible for scientists to quickly supply crucial 
answers regarding flights into outer space. Robots and automatic computers 
are also helpful in practical ways as we learn in this How and Why Wonder 
Book of Robots and Electronic Brains. Through pictures and numerous 
examples, this book gives the reader an understanding of both the practical 
and theoretical application of modern computing devices. 

Scientists are interested in discovering and testing basic concepts about 
phenomena and events in nature. Mathematicians develop mathematical 
ways of describing and predicting these events. The two groups support 
one another in making discoveries and in solving problems. Electronic 
computers offer a new basis for the cooperation needed to solve problems. 
Some of these problems would not be solved even in a lifetime without the 
assistance of computers. 

The advent of electronic computers and other forms of automation 
may result in social and economic changes of great significance, such as 
a shorter work week. To be well informed today, one needs to know about 
the uses and potential capacities of-modern automatic devices. This How 
and Why Wonder Book of Robots and Electronic Brains will give a basis 
for understanding the many uses of electronic computers and will stimulate 
readers of all ages to think about the machines’ effect on the future economic 
and scientific developments in our nation. 


Paul E. Blackwood 
U.S. Office of Education 
Washington, D. C. 


© 1963, by Wonder Books, Inc. 

All rights reserved under International and Pan-American Copyright Conventions. 
Published simultaneously in Canada. Printed in the United States of America. 


1 


Contents 


page 


ROBOTS IN OUR WORLD 4 

What are robots? 5 

Where did robots originate? 5 

What do robots look like? 6 

How are robots used in outer space? 7 
How do robots work? 8 

ROBOTS WITH ELECTRONIC 

BRAINS 9 

What are computers? 9 

What are the uses of computers? 10 

Who invented computers? 10 

What kinds of computers are there? 1 1 

What is an analogue computer? 1 1 

What is a digital computer? 14 


page 

How are problems given to a 

computer? 26 

How can you become a programmer? 28 

PUTTING THE COMPUTER TO 

WORK 28 

How are computers valuable for 

national defense? 29 

How do business and industry use 
computers? 30 

How are computers used to aid 

air and sea travel? 30 

How can computers help doctors? 3 1 

How does a computer become a 

translator? 32 

Does an electronic brain ever fail? 33 


HOW A COMPUTER WORKS 14 

What is meant by input? 15 

What is meant by processing? 15 

What is meant by output? 16 

What is the computer’s logic? 16 

What do you need to build a 

simple computer? 1 7 

How will it work? 17 

How does the computer give 

the answers? 1 8 

THE ELEMENTS OF A 

MODERN COMPUTER 19 

Where is the storage element? 19 

What element does the computation? 20 
How do all the elements work 

together? 21 

How does a computer compare with 
other methods of solving a 
problem? 2 1 


A LANGUAGE FOR THE 
COMPUTER 



* 

O 


What is the binary number system? 

How do you count in the binary 
system? 

How are decimal numbers changed 
to binary symbols? 

Can the binary system give other 
answers? 

Can an electronic brain “think?” 

* 


22 

22 

22 

23 

24 

25 


THE LEARNING MACHINE 34 

Can a robot learn? 34 

How does the learning machine 

“learn?” 34 

How are learning machines used? 36 

THE TEACHING MACHINE 37 

What does a teaching machine 

look like? 37 

How does a teaching machine 

“teach?” 38 

Can machines replace teachers? 39 

ROBOTS TAKE OVER 39 

What is automation? 39 

What is feedback? 39 

Does automation put people out of 
work? 40 


AUTOMATION IN ACTION 42 

How is automation used in 

communications? 42 


How is automation used in 
transportation? 

How is automation used in industry? 
Can robots do tasks that man could 
not do? 

What is telemetry? 

How far can we go? 

COMPUTER TALK 


42 

43 





Robots in Our World 


The word “robot” in this age of modern science still carries with it a 
feeling of both hope and fear. The hope is that machines built to work like 
men will make life for the human race much pleasanter and happier. 
The fear is that robots may one day take over the world and that they may 
become the masters of all mankind. After you have finished reading this 
book, you should be able to make up your mind as to whether robots offer 
hope or should be feared. 



Von Kempelen’s Chessplayer, here 
shown contemplating a move, was 
a clever fake, and no robot at all. 
The illustration below shows the 
midget who was an excellent chess- 
player and who manipulated the 
automaton from his hiding place. 




Scientists are finding many other uses for robot type devices. For example, a mechanized radio-controlled 
boat — called MOBY-DIC (Motorized Observation Biotelemetry Yacht-Data integration and Control) — is 
employed as an unmanned on-the-spot observer of the social behavior of v/hales and porpoises in their 
natural habitat. This information — not obtainable in captivity — is picked up by the robot’s ears and eyes 
and transmitted for analysis to an oceanographic mother ship several miles away. These members of the 
marine mammal family seem to ignore the unassuming robot as long as it makes no hostile moves. 


What are 
robots? 


Not everyone agrees about what a robot 
“is,” but most dictionaries 
and encyclopedias define 
it as a piece of machinery 
that does a job you would expect a 
human being to do. 

The idea of building a machine that 
can work and think like a man is not 
new. It has existed for centuries. Most 
early robot stories, however, were more 
fable than fact, like the “automatic” 
chess player devised by the German 
Wolfgang von Kempelen in 1768. This 
man-like machine had great success in 
playing against the best players of Eu- 
rope until it was discovered that there 
was a midget inside the robot who 
played the game very well. 


This robot was a fake; but recently 
scientists have been able to build elec- 
tronic ones that really can play chess. 
These machines, once taught the game, 
can usually beat human players, be- 
cause, unlike men, they never make the 
same mistake twice. And one such 
chess-playing robot is so well-mannered 
that it prints out the following message 
after winning a match: “Sorry, you lost. 
Thank you for a very interesting game.” 


The word robot, or artificial being, 

comes from the 

Where did robots ^ , , 

. . , _ Czech word ro- 

originate? 

botnick, an an- 
cient name given to a serf or slave. It 
was introduced into our modern lan- 


5 


MOBOT, the gentle robot, is strong enough to bend iron bars, but can also handle laboratory glasses with ease. 


guage in 1922 by a Czech writer, Karel 
Capek, in his play called R.U.R. The 
initials that make up the play’s title 
stand for Rossum’s Universal Robots. 

In Capek’s play, all the work in the 
world was done by man-like machines 
— the robots — which Rossum manu- 
factured in very large numbers. Every- 
thing went along very smoothly on 
earth. All the needs and pleasures of 
mankind were being fulfilled, just as 
long as the robots had no feelings of 
their own. Then, one day, the manager 
of the factory decided to make superior 
robots that had all the human feelings 
of happiness and pain. When this hap- 
pened, the robots revolted against their 
human masters and destroyed all man- 
kind. 

Since Capek’s play, the robot has 
become a favorite character of the 


science-fiction writers. Today, however, 
robots are no longer paper creations. 
Real robots are among us — running 
factories, translating languages, chart- 
ing the paths of rockets, and calculating 
or forecasting almost anything we wish 
to know — though they are called many 
different names. 


What do robots 
look like? 


Most robots do not look like the tin can 

mechanical men 
that we see in 
comic strips, in 
movies, or on television. In actual fact, 
our amazing new robots now being de- 
signed and built bear little likeness to 
man. In their work, however, they dupli- 
cate the skills performed by men and 
often do them much better. 

You see robots at work around your 
home everyday although you may not 


6 


1 


have considered them as such. But, ac- 
cording to one definition, washing ma- 
chines, toasters, automatic coffeepots, 
electric heaters, and so forth, are all 
robots. They are machines that do the 
work that you would expect a human 
being to do. 

There are also robots doing jobs that 
are too dangerous for men to do. Pos- 
sibly the best known of these robots is 
“Mobot.” This remote-control machine 
has six-foot long arms which contain 
hands, wrists, elbows and shoulders. 
Two television cameras placed on ris- 
ing, jointed tentacles serve as eyes. Ex- 
cept for the arms and eyes, Mobot looks 
like a big metal box mounted on wheels. 
The wires connecting this robot with its 
master carry more than 100 command 
channels and two television channels. 
Although designed to do the dangerous 
work of handling radioactive materials 
in research laboratories, Mobot may be 
used, at some future time, for undersea 
or outer space tasks. 



All of the satellites launched by the 

United States 

How are robots 

. . . «, intoouter 

used in outer space? 

space have had 
robots on board. These robots have 
sent back to their masters on earth, by 
way of radio, such important informa- 
tion or data on space as temperature, 
radiation, effects of gravity, and so on. 
From their lofty position in space they 
have even taken photographs of earth 
and other nearby planets. 

When the first spaceship lands on the 
moon or Mars or Venus, it will probably 
have on board robots rather than human 
beings. Robots, like Mobot, can map 
the surface of the moon’s hidden side, 
make necessary geological studies, ex- 


Before sending a manned spaceship to the moon, 
the United States plans to explore the moon’s surface 
with instruments. This robot-exploration will start 
with Ranger, an instrument capsule that is expected 
to land on the moon in the Ocean of Storms. It will 
be followed by the Surveyor, which will carry instru- 
ments and television cameras similar to those used 
by the weather satellite, Tiros. Surveyor will be fol- 
lowed by Prospector, which will be able to move 
along the surface of the moon like a tractor. All 
three are supposed to send back to earth vital data 
to be used to make a human landing less dangerous. 



7 







Computers are used in many industries. In hours they solve mathematical problems that would take a man 
more than a lifetime. They are used in jet aircraft design, in missile control, in payroll make up, in 
calculations of the petroleum industry, and innumerable other applications^ " 


plore unknown regions, and even build 
landing areas for future spaceships. 
They will help to make it safer for hu- 
mans when they arrive later. 

While other robots look a great deal 

H different from Mobot, 

robots work? t ^ r basic operation 

is the same. The most 
important part of their operation is the 
man who gives them their instructions. 
These instructions are given to the ma- 
chine through wires or by radio (or 
may be stored in the robot itself). To 
make the machine follow its master’s 
wishes, power must be supplied either 
through other wires or from a self-con- 
tained source such as a battery. 

The robot, equipped with instructions 
and power, may contain some type of 
sensing device, which could be a tele- 
vision camera, a radiation (Geiger) 
counter, or a magnetometer (a piece of 
equipment used to find oil and other 
minerals ) . These sensing devices can be 
compared to the human’s eyes and nose 
and allow the robot to gather the in- 


formation to retu 
The robot may 
vices similar to human 
Following instructions, 
pick up and move objects, 
might do. To do this, 
rangement is usually 
the operator how hard the 
claws are gripping, plus 
tion. (In the case of 
phones on the wrists allow 
to “hear” the hands at w 
robots are powerful enou 
bars into knots and lift 
of weight, and yet they 


that they can make cakes or pour glasses 
of water without any bre£ 


8 




Robots with Electronic Brains 


Of all the robots that are among us today, those with electronic 
brains, called computers, promise in the next few years to revolutionize 
our way of life. These robotistic devices eliminate the drudgery from many 
jobs and offer a great deal more leisure time to their human masters. While 
they were originally developed to aid in the solution of certain scientific 
problems, computers have turned out to be so generally useful that they 
are now being employed in many different types of work. 


What are 
computers? 


implex 


If you were to look up the word “com- 
puter” in a dictionary, 
you would find it de- 
fined as “a machine 
that solves mathematical problems.” 
Today, these amazing machines range 
from small desk devices for “doing 
sums” to room size units that can solve 
mathematical problems in less 
the twinkling of an eye. 

While computers are sometimes 
j^d “thinking machiiys.” or “robots 
tHffi fthm k ” these nar 
No machine can really thir 

lse, but these computers do manyim- 
mt and exciffl^fc^igs. By using 
their ability to solvecomplex mathe- 
matical' problems, computers can pre- 
dict the paths* of satellites, guide 
ballistics missiles in flight, or spot hign^ 


are mi 

uni 


usual 


altitude weather conditions and warn us 
of storms, tornadoes and hurricanes 
faster and more accurately than any 
weather-forecasting device ever used. 

Computers do mathematical prob- 
lems in hours that would take more than 
a man’s lifetime to solve with paper and 
pencil. They help major industry per- 


|ries shown on pages 8 and 9 are just a 
few examples of today’s uses of computers. Innumer- 
able other uses could be mentioned. 





form its manufacturing operations bet- 
ter, for with their aid, skilled men can 
control complex combinations of ma- 
chines. 


What are the uses 
of computers? 


Computers affect our lives in many 

ways. Every day 
they handle mil- 
lions of pay 
checks and bank accounts. They are 
now being used by farmers to tell them 
when to plant their crops, what to feed,, 
the animals, how much water is needed 
by the crops, and many other important 
facts. This technological revolution in 
farming offsets the increasing food de- 
mands of our skyrocketing population. 
Speaking of our rapidly growing popu- 
lation, it is computers that help the 
United States Census Bureau to keep 
count of the number of Americans. 

But computers go far beyond these 
uses to o?her services less well-known. 
They influence the design of almost 


every product of advanced technology: 
jet aircraft, nuclear reactors, power 
plants, bridges, and chemical factories. 
For instance, at the Space Flight Center 
in Huntsville, Alabama, two powerful 
electronic brains, each capable of add- 
ing nearly 14 million figures a minute, 
are helping to design the huge Saturn 
space craft. Saturn, destined for flights 
around the moon and deep into space, 
will be “flown” thousands of times on 
these computers before it reaches the 
launching pad. 


The electronic computer, among the 

foremost American 

Who invented . . ~ - . 

- inventions of this 
computers? 

century, was not an 
overnight discovery. It is the fruit of the 
practical science of mathematics and 
has its roots far in the past. 

From counting on his fingers, man 
gradually progressed to pebbles on the 
ground ... to pellets of bronze, sliding 



A principal target of 
the Saturn space vehi- 
cle is the execution of a 
flight around the moon 
to explore the other 
side of this heavenly 
body. The actual flights 
cost millions of dollars. 
For only several hun- 
dred dollars, a flight 
can be simulated math- 
ematically on the IBM 
7090 computer. Here, 
the calculation of a 
moon orbit is being 
studied at the Marshall 
Space Flight Center in 
Huntsville, Alabama. At 
left is a model of 
Saturn’s powerful super- 
booster. 


on a grooved board ... to beads strung 
on framed wires . . . and to the abacus. 
(See illustration, pages 12-13) The first 
adding machine, invented in 1642, was 
followed by a four-operation arithmetic 
machine composed of a difference en- 
gine that performed calculations, a 
mechanical tabulator, a punch-paper 
control system, and a differential ana- 
lyzer. Although these inventions in- 
creased computation speeds, they failed 
to fulfill the needs of our complex world. 

More than a century ago, Charles 
Babbage, an English mathematician, 
designed an “analytical engine” which 
was an automatic computing machine 
as we use the term today. His idea was 
not completely fulfilled because no one 
could make the required mechanical 
parts with the needed accuracy. 

In 1936, a young Harvard physicist, 
Professor Howard Aiken, happened 
upon some of the writings of Dr. Bab- 
bage. Like Babbage, Dr. Aiken saw the 
possibility of a robot that could do the 
thinking of hundreds of men in a frac- 
tion of the time it took any one of them 
to work out routine mathematical prob- 
lems. Aiken teamed up with other re- 
searchers and, by 1944, they built the 
first workable computer. 

Two years later, the first general- 
purpose, all-electronic computer, called 
the eniac computer (from Electric Nu- 
merical Integrator and Calculator), 
was built. 

eniac was the grandfather of today’s 
electronic brains, room-size robots who 
answer to the unlikely names as univac, 

STRETCH, MANIAC, UNICALL, MINIVAC, 

seac, and bizmac. 


What kinds of 
computers are there? 


There are two basic types of computers 

in use today 
— analogue 
and digital. 
While they are very unlike in their con- 
struction, operation and use, both deter- 
mine a given amount or quantity. The 
analogue type determines its quantity by 
measurement of how much while the 
digital type determines its quantity by 
counting how many. 


An analogue computer is usually built 

to be an anal- 

What is an , . 

analogue computer? W ,°[ 3 P^ 81 ' 

cal likeness of 

the problem that it is designed to solve. 
It may work, however, with physical 
quantities far different from those con- 
nected with the problem it is solving. 
Usually the answers are recorded on a 
calibrated scale, traced on a graph by a 
pen, indicated on a plotting board, or 
shown on a dial. An analogue computer 
is generally designed to solve a single 
problem, or a specific class of problems. 

There are many common uses for 
simple analogue devices. One example 
is the automobile speedometer. It 
changes the rate of turning of the 
wheel’s axle into a numerical value of 
speed in terms of miles per hour. As we 
know, the faster the automobile’s axle 
turns, the higher the speed we read on 
the speedometer. In this case, we are 
interested in the speed of the vehicle 
rather than how fast the axle is turning. 
But, the analogy or physical quantity of 
this speed is the axle turning. Slide rules, 
thermometers, clocks, and weight scales 
are examples of this type of computer. 


11 


Many primitives, Having advanced from fingercount- 
ing, used pebbles as counters. Peruvian Incas used 
knotted ropes called quipus for counting. 




The early abacus was 
nothing but pebbles in 
grooves in the sand. 


1 1 1 i ■ 1 1 

i 



The Roman abacus was made of 
metal, and small balls were used in 
each column. 



While the abacus has had many shapes and different 
names, depending on when and where it was used, 
its basic operation remains unchanged. It has indi- 
vidual columns with beads or marbles. The columns 
are arranged in the numeral position or decimal sys- 
tem used in the ancient Near East. Let’s look at the 
earliest, the counting board of the Babylonian trad- 
ers: three rows of pebbles; no column can have more 
than 9 pebbles. Let’s add 263 to 349. First set up 
the pebbles to indicate 263: 2 hundreds, 6 tens and 

3 units. Now add pebbles to signify 349: 3 hundreds, 

4 tens and 9 units. Since no column can have more 
than 9 pebbles, move the pebbles over from right to 
left and you have as result 6 hundreds, 1 ten and 
2 units, or 612. 



12 



A few years ago, a Chinese-American bookkeeper 
with an abacus won a race against an electronic 
calculating machine. 





The Pascal adding machine of 1642 (above) and 
Burroughs (below) were only steppingstones to the 
modern “miracles.” 


The beads above the crossbar on a Chinese abacus 
are called quints and count 5 each when pushed 
down to the bar; the beads below count 1 each when 
pushed up to the bar. Each wire strung with beads 
is called a column and represents one column of 
figures in the decimal system. The figure shown in 
the abacus above left is: 27,503,040. 



“How far” and “How fast?” are two questions answered by two kinds of analogue computers 
in your car, the “odometer” that gives the mileage you have driven and the “speedometer” 
that gives the approximate speed you are driving. Their working is relatively easy: it is 
established how many turns the wheel of your car has to make to roll a mile and a special 
flexible shaft is installed to transmit the number of wheel revolutions to a counter on your 
dashboard. The counter, which is a series of little wheels with numbers from 0 to 9, is con- 
structed in such a way that, when one little wheel turns around once completely, it clicks the 
neighboring wheel over one number. In this way all units of miles are registered. The 
speedometer works on the same flexible shaft as the odometer, only here the turning of the 
wheel of the car creates magnetic fi&l&U* As you see in our r illustration, the speedometer con- 
sists of a disk (mostly aluminum). A pointer ts attached to the disk with a wirespring that tends 
to pull the. pointer towards zero. As we already said, a permanent magnet attached to the 
flexible shaft turns faster when the car goes faster, and creates a magnetic field in the aluminum 
disk, which will tend to turn the disk and pointer away from zero. The faster the car goes, the 
stronger the pull, and the farther the pointer will point away from zero. 


MAGNET 



13 





While these examples of analogue 
computers are quite simple ones, this 
type is also used for many complex pur- 
poses. The electronic kind, for in- 
stance, is used for navigation, missile 
guidance and anti-aircraft fire control. 
The latter, called gun director com- 
puters, are used to aim and fire guns at 
hostile planes. If you have ever tried 
to shoot a rifle at a moving target, you 
can imagine the complexity of a com- 
puter required to aim a gun and hit a- 
hostile plane above 40,000 feet in the 
air and traveling at speeds better than 
600 miles per hour. No human being 
can solve all the calculations — speed 
of the wind, direction of the plane, how 
fast it is going, etc. — quickly enough 
to do this job, but an electronic ana- 
logue computer can do it with ease. 



The fuel gauge of an automobile is another example 
of an analogue computer. It indicates what propor- 
tion of the tank is filled with gasoline. 


Digital computers are the most widely 

used computing 

What is a , , , 

.. . 4 . . 0 robots today, be- 

aigital computer? J ’ 

cause they are a 
great deal more accurate and will do 
more types of work than the analogue 
types. The digital computers do not 
measure; they count. They owe their 
name to the counting number on our 
ten fingers or digits. Because we have 
10 digits instead of twelve, or six, or 
eight, most computation is based on the 
familiar decimal system: 0, 1, 2, 3, 4, 5, 
6, 7, 8, and 9. 

The simplest digital computer that 
we have is our fingers. Problems can be 
solved by counting them. A more com- 
plex digital computer with which we are 
familiar is the desk calculator. This 
machine can do everything — add, sub- 
tract, multiply and divide. 

The modern automatic electronic 
digital computer, often called a data- 
processing system, can carry out a long 
series of arithmetical and logical opera- 
tions on the basis of instructions given it 
at the start of the problem. Logical op- 
erations include such work as sorting, 
selecting, comparing, and matching var- 
ious kinds of information. 


How a Computer Works 

All modern digital computers have three basic steps in their operation. 
Information or data must be fed into the computer — input. The 
information must be rearranged and solved in an orderly way — 
processing. The answer or solution must be fed back to the inquirer in an 
understandable form — output. 


14 



Our picture shows an IBM computer (in the background) which is fed with information prepared by a tape 
punch (center left). Samples of the punched tape are on top and bottom. 



What is meant 
by input? 


As with the other robots you read about 
earlier, a human be- 
ing must give the 
computer complete 
instructions before it can solve any 
problem or do any work. A set of such 
instructions is called a program and is 
prepared by a man or woman called a 
programmer. It is his or her job to study 
the given problem, lay out a plan for its 
solution, and present the plan to the 
computer, together with all the neces- 
sary instructions as to how to use it. 
Without the programmer, the computer 
would be useless. 

The program may be fed into the 
input portion of the computer in several 
ways — through punched or tab cards, 
punched or perforated tape, magnetic 


tape (the most popular method),, or 01$ 
paper inscribed with special magnetic 
ink. The input information may be of 
a scientific, commercial, statistical, or 
engineering nature. 


The processing operation is carried on 

“ within the computer 

What is meant . ir ^ 

. . . itself. By using its 

by processing? ° 

various parts or ele- 
ments, the computer calculates, sorts, 
matches, compares, and selects until it 
arrives at the desired answer to the 
problem given it. 

While this processing operation is go- 
ing on, the entire procedure is checked 
by a man, called the operator, at the 
computer’s control panel. It is his duty 
to make sure that the computer is func- 


15 


F 










tioning in the proper manner. He can 
start and stop the computer and regu- 
late its activity. He can send in new 
instructions or corrections given to him 
by the programmer, and can test various 
parts of the computer to see if they are 
working normally. 


by output? 


After doing its work, the computer gives 

its answer back to 

What is meant . 

the programmer. 

The results may be 
punched into cards or tape, or recorded 
on magnetic tape like the tape used on 
a home recorder. The programmer can 
then translate the machine’s answer to 
data for all who are interested. Many 
of the newer computers have printing 
devices that take the machine’s output 
and change it into a printed report form 
easily understood by all. These printers, 
as they are called, make it unnecessary 
for programmers to interpret computer 
answers. 


What is the 
computer’s logic? 


One of the hardest points to understand 

about the opera- 
tion of a computer 
is how it can make 
a logical decision. When we come to a 
logical decision of a problem, we do so 
by a process of thinking or reasoning. 
We search our memories or look into 
books for the facts on the subject and 


make our decision based on these facts. 
While a computer cannot think or rea- 
son as we do, it reaches its logical deci- 
sions from the facts given to it by its 
programmer. 

Possibly the simplest example of a 
computer-like system is the ordinary 
light switch. The problem in this case 
is: When the switch is closed, are all 
conditions present for the bulb to 
light? The conditions are such facts as 
whether or not the electric current is on, 
the light bulb good, the room properly 
wired, etc. If the answer is “yes” to all 
the conditions, the bulb will light when 
the switch is turned on. The computer 
system, in effect, will be giving its logi- 
cal answer based on the fact that all 
conditions are present for the bulb to 
light when the signal is given. 

Another example of a computer-type 
device is the automatic toll collector 
that we see on many parkways, turn- 




The automatic toll collector is a 
computer-type device. It makes 
“logical decisions” as to whether 
the proper amount of money has 
been deposited. 


.... 




16 




pikes and bridges. This device has the 
responsibility of making a logical deci- 
sion as to whether or not the proper 
amount of money has been deposited by 
the driver to pay the toll. 

Let us assume that a 100 toll is to be 
collected by the computer. This pay- 
ment can be paid by depositing: one 
dime; two nickels; one nickel and five 
pennies; or ten pennies. The automatic 
toll collector will receive its input (the 
coins) and process them. It will then 
make its logical decision based on the 
fact as to whether or not the payment 
by the driver is sufficient. If the answer 
is “yes,” the device will indicate to the 
driver that he may go ahead. However, 
if the computer reaches the logical deci- 
sion that insufficient money has been 
deposited, it will flash a “stop” signal 
and will sound an alarm so that the 
guards are immediately notified of its 
negative decision. 



Although most digital computers cost 

thousands of 

What do you , „ 

, , .... dollars, you can 

need to build , , 

a simple computer? build one that 

will answer “yes” 

or “no” to simple questions for less than 
a dollar. Here is what you need: two 
mechanical switches, a flashlight bat- 
tery, a flashlight bulb and some wire. 
Remember, this is going to be a very 
simple computer. But it may surprise 
you all the same. 



You can build a simple computer that will help you 
to understand the difficult subject of the working of 
-* electronic brains. 


As a computer designer, your problem 

is this: with the parts 
How will . , i .1 i 

._ named above, build a 

computer that will give 
a recognizable signal when both of two 
necessary conditions are fulfilled. You 
can consider the light bulb as the output 
of the computer, and the switches, each 
of which you may open or close by 
hand, as the inputs. 


17 


\ 


When the parts are properly con- 
nected, the computer will cause the bulb 
to light up, signalling, “Yes, both con- 
ditions are fulfilled.” When the bulb is 
dark, the computer is saying, “No, both 
conditions are not fulfilled.” 


How does the 
computer give 
the answers? 


You have probably already figured this 
out. Connect the 
switches with the 
battery and bulb as 
shown in figure 1. In * 
this way, both switches must be closed 
for the bulb to light up. When only one 
switch is closed or when both are open, 
the bulb will be dark. Simple? Yes. But 
when you consider the logical opera- 
tions performed by this computer, they 
are really quite impressive: 

It accepts information as input (the 
switches are open or closed). 

It makes a decision based on the 
input (are both switches closed?). 

It takes action based on this decision 
(either the bulb lights or remains 
unlit). 

By rearranging the switches, you can 
build a computer that will decide 
automatically whether either of the 
switches are closed, and will light the 
bulb signalling, “Yes, at least one of the 
two possible conditions has been ful- 
filled.” (Fig. 2.) 

By combining the two circuits or ar- 
rangements, you can make a computer 
that will have four inputs and one 
output and will answer this question: 
Are inputs one and two present? If they 
are, is either input three or input four 
present?” Having examined the inputs 
and found the answers to these two 



questions, the computer will go on to 
decide: “If the answer to both of 
these questions is ‘yes,’ light the bulb.” 
Fig. 3 shows how you would wire this 
computer. 

By this time the computer is doing a 
job of deciding that might actually be 
useful, and doing it a good deal faster 
than you could. If you do not believe 
this, build it and try to beat it. 

Slightly more complicated arrange- 
ments of switches can be made to pro- 
duce an output only when one input is 
present and the other is not. It is pos- 
sible, by interconnecting circuits each 
of which does one logical operation, to 
create arrangements capable of answer- 
ing all sorts of difficult questions. Com- 
puter kits that contain all the parts and 
drawings to make such arrangements 
are available at radio supply stores. 

Instead of mechanical switches and 
flashlight bulbs, the modern computer 
uses much more rapid electronic devices 
for switching and registering, such as 
vacuum tubes, transistors and magnetic 
cores. But the idea is the same as the 
computer just described. 


18 



The Elements of a Modern Computer 

The modern electronic computer is not really a single piece of 
equipment but a series of five closely related parts or elements, each of 
which must function smoothly with the other four for the system to be 
useful. These five elements are: input, storage, arithmetic, control and 
output. 

You are already familiar with two of these elements, the input and the 
output. If you were to see a real computer in action, you could watch the 
input-output equipment functioning, carrying information to the system 
and answers to the programmer. In our simple computer, the input is 
actually supplied by the movement of your hand, which opens or closes 
the two switches. Output is the flashlight bulb that lights up to signal 
“yes,” stays dark when the answer to the question is “no.” 


The switches themselves perform an ex- 

. . . tremely important 

Where is the - ... 

. function in the 

storage element? 

computing circuit. 
They store the input, making it avail- 
able to the computer throughout the 
process of computation. They store the 
information as to whether or not they 
are closed, since open means, “no in- 
put,” and closed means, “input.” You 
may never see the storage unit in a real 
computer since it is placed in a metal 
cabinet. But its function is exactly the 
same: it stores input in a form usable 
by the computer, and holds it ready for 
immediate use at any time during its 
operation. 

In modern computers, the storage 
element also serves as a “memory” and 
information can be internally stored 
in the system by electro-mechanical, 
magnetic, or electronic devices, until 
needed. Stored information is readily 
available, can be referred to once or 
many times, and can also be replaced 


whenever desired. The data memorized 
by this element can be original informa- 
tion, reference tables, or instructions. 




Parts of a digital computer and their functions. 


19 





INPUT-OUTPUT AND INPUT-OUTPUT AND 

SECONDARY STORAGE STORAGE AND PROCESSING SECONDARY STORAGE 



Actual arrangement and location of the various vital parts of a digital computer. 


Each storage location is identified by 
an individual location number which is 
called an address. By means of these 
numerical addresses, the programmer 
can locate information and instructions 
as needed during the course of a prob- 
lem. In other words, when the program- 
mer wishes to take information out of 
the storage element he does not specify 
the data itself, but only its address. He 
knows that the information he wants is 
stored at that address because he him- 
self stored it there earlier. 

Actually the memory unit of the com- 
puter can be compared with a library, 
which stores books, just as the memory 
stores data. Each book in the library is 
given a code number, just as each bit 
of information in the memory elements 
receives a number. These book numbers 
permit the librarian to quickly find any 
book stored in the library without read- 
ing the titles on the books, just as the 
address permits the programmer to lo- 
cate any data in the memory unit. 


The speed of processing largely de- 
pends on the access time — the length 
of time required to obtain a number 
from storage and make it available to 
other elements of the computer system. 

The element of the computer that 

does the actual 

What element does , c 

, x . _ work of compu- 
the computation? , 

tation is called 
the arithmetic element. In our com- 
puter, this element is composed of the 
switches, wires, and battery. In most 
useful computers, the arithmetic ele- 
ment can add, subtract, multiply, di- 
vide, and compare numbers in a manner 
similar to a desk calculator, but at light- 
ning speed. Complex calculations are 
always combinations of these basic op- 
erations. The arithmetic element also 
can make logical or reasoning decisions. 

In most modern computers, the stor- 
age unit is completely separate from the 
arithmetic element, though connected 
to it. By sending electric currents back 


20 


and forth between themselves, these ele- 
ments are able to communicate; the 
storage sends information to the arith- 
metic element for processing, and the 
arithmetic unit sends back the proc- 
essed information to storage. 


How do all 
the elements 
work together? 


The lines of communication between 
the storage and 
arithmetic elements 
in our model com- 
puter are fixed. In 
more complicated circuits or networks, 
however, there may be a number of 
alternative paths between storage and 
arithmetic elements: One path could 
lead to a network whose sole function 
was to add two numbers; another to a 
network which did nothing but com- 
pare the sizes of two numbers, and so 
forth. To decide which of these paths 
should be used each time a connection 
is made between the storage and arith- 
metic units, the computer has a control 
element. 

The control unit in the computer can 
be compared with a railroad switch- 
yard control tower. There are many 
possible directions that the switching 
engine can be routed, but the man in the 
control tower pulls the proper levers to 
get it on the proper track so that it 
reaches its desired destination. In the 
computer, the control element, under 
instructions from the programmer, 
makes the necessary switch connections 
throughout the system so that the data 
can follow its proper path to reach the 
desired destination. Because of the 
speed required in routing information, 
the switching mechanism in modern 
computers, properly called the auto- 


matic sequence control unit, is an elec- 
tronic device rather than a mechanical 
one as it is in the railroad control tower. 


How does a 
computer compare with 
other methods of 
solving problems? 


Now that you know the purpose of the 

various parts 
of a com- 
puter, let us 
compare 
their func- 
tioning to the steps needed in solving a 
problem by paper and pencil methods. 

The input would correspond to the in- 
formation given in the problem. The 
arithmetic element performs the same 
function as our manual calculations. 

Storage may be compared to the work 
papers on which we note intermediate 
answers. A knowledge of arithmetic 
rules controls our handling of the prob- 
lem and our answers provide an output. 

The control unit of a computer is like a railroad control tower. 




F 


A Language for the Computer 

The gap between man and machine is bridged by a language that is 
understandable to both. This language makes the operation of the 
computer possible. Fortunately for computer designers, a language that 
combines the utmost simplicity of writing with complete generality of 
expression was already available when the first large-scale, electronic 
computer was designed and built. The language, known as the binary 
number system, was originally used to represent and handle numbers only. 
But during the development of the truly general purpose computer, it has 
been expanded so that it will now handle letters and symbols as well. 


What is the binary 
number system? 


Binary (bi means two) uses only two 

symbols, 1 and 
0, rather than 
the ten decimal 
numbers (0 — 9), and the twenty-six 
letters we normally use. The machine 
finds this system simple. You will too. 

As you can see in the chart on page 
23, the decimal numbers are compared 
with the corresponding binary symbols. 
Notice that shifting a decimal number 
one place to the left multiplies its value 
by ten, whereas shifting a binary num- 
ber one position to the left multiplies its 
value by two. Thus, the symbol 1 in the 
binary system can be used to represent 
one, two, four, eight, or sixteen, depend- 
ing on its position or place. 


Let us use the binary system to do some 

actual counting. To 

How do you . « „ • 

. ;. represent zero in 

count in the , , r , , , _ 

binary system? the s y mbo1 0 

is used. “One” is 

shown as 1, as in the decimal system. 

To show “two,” when both available 

symbols already have been used we 

use some combination of the two. For 


22 


example, the combination 1 0 can stand 
for “two.” “Three” is 11. For “four,” 
we must use three digits: 10 0. “Five” 
becomes 10 1; “six” 110; “seven,” 
1 1 1. We must add a fourth digit for 
“eight,” which is 1 0 0 0. “Nine” is 
10 0 1, and so forth. 

Whereas the binary system suits 
computers, it is not nearly so practical 
for ordinary numerical problems as the 
decimal system because more digits are 
required to express numbers. For exam- 
ple, the number “thirty-nine” can be 
indicated in the decimal system by only 
two digits: a 3 and 9. Six digits would 
be needed in the binary system: “thirty- 
nine” would be written 10 0 1 1 1 . The 
large number 1 0000000000 in the 
binary system stands for “one thousand 


THIS 

NUMBER-? 


DECIMAL SYSTEM 

4 4 4 4 


4x1000 4x100 4x10 4x1 

means-? 4,000 + 400 + 40 + 4 === 4,444 


I 


BINARY SYSTEM 


2 4 

2 s 

2’ 

2 1 

2° 


SIXTEENS 

EIGHTS 

FOURS 

TWOS 

ONES 


2x2x2x2 

2x2x2 

2x2 

2 

1 


16 

8 

4 

2 

1 

DECIMAL 

EQUIVALENT 





1 

1 




i 

o 

2 




i 

1 

3 



1 

o 

o 

4 



1 

o 

1 

5 



1 

1 

o 

6 



1 

1 

1 

7 


1 

O 

o 

o 

8 


1 

O 

o 

1 

9 


1 

0 

1 

0 

10 


1 

o 

1 

1 

11 


1 

1 

o 

o 

12 


1 

1 

o 

1 

13 


1 

1 

1 

o 

14 


1 

1 

1 

1 

15 

1 

O 

0 

0 

o 

16 

1 

O 

o 

0 

1 

17 

1 

o 

o 

1 

o 

18 

1 

0 

o 

1 

1 

19 

1 

o 

1 

o 

0 

20 


twenty-four.” The same number in the 
decimal system is expressed by four 
digits ( 1 ,024 ) . But, with modern com- 
puters, it does not matter how many 


digits are used to indicate numbers be- 
cause of the lightning speed at which 
these machines operate. 

The modern computers can store 
many digits in their memory units, too. 
Early ones were considered marvels if 
they had internal storage capacity for 
1,000 decimal digits. New machines 
routinely store the equivalent of more 
than 320,000 decimal digits, while the 
more powerful computers have provi- 
sions for internal storage of more than 
one and a half million decimal digits, 
each available on command from the 
programmer in little more than 2 mil- 
lionths of a second. 


How are decimal 
numbers changed 
to binary symbols? 


The programmer might be able to 

change or trans- 
late the entire 
contents of a 
problem into a bi- 
nary notation by hand. But it is a good 
bet that he would have a headache when 
he was finished. Fortunately, machines 
have been designed to accept decimal 
numbers and can change them to the 
binary system. 

These machines, which look and op- 
erate like ordinary typewriters, can also 
translate the letters of an alphabet into 
the binary system and they do the entire 
job automatically. As fast as the infor- 
mation can be typed in on the keyboard 
— the keys of which are marked with 
Arabic numerals and English letters — 
the machine translates it into a pattern 
of binary ones and zeros onto cards or 
tape, which is fed into the computer. In 
addition to being faster than the “by- 
hand” method, it is a good deal more 


23 



accurate, since the automatic translator 
almost never makes a mistake. 

The answer from the computer’s out- 
put is also received on cards or tape and 
fed through another translator that 
will deliver the desired information to 
the programmer in decimal numbers 
and English letters. Sometimes a unit 
"called a high-speed printer is used. This 
senses and prints whole lines of infor- 
mation at a time, instead of individual 
characters, working at the rate of more 
than 1 ,000 lines a minute. 


Can the binary 
system give 
other answers? 


The binary system can be made to cor- 
respond to the con- 
ditions of an electric 
or electronic circuit 
— on or off. Using 
the principle of the switch, the “on” 
condition may represent “1,” and “off” 
may represent “0.” The binary number 
10 0 1 1 1, equivalent to the decimal 
number 39, would appear: 


on off off 


on 


on 


on 


Because electronic circuits are used, a 


ELECTRICAL CONTACT 
THROUGH HOLE 


STRANDED COPPER WIRE BRUSH 


\ 

METAL ROLLER WITH 
ELECTRICAL CURRENT 


\ 

HOLES CARRY 
INFORMATION 


Today, the Card Punch combines 
efficiency and speed with simplicity 
and ease of operation. A movable 
typewriter-like keyboard allows the 
operator to punch numerical and al- 
phabetical data smoothly and rapidly. 


The earliest card punch- 
ing machines were 
hand operated. Facts 
were punched into each 
card according to a 
definite pattern. A pre- 
arranged code as- 
signed a particular 
meaning to each sepa- 
rate position of the 
hole in the card. 


The punched holes in the card repre- 
sent the information with which the 
computer has to work. The metal roller 
carries the electrical current. The elec- 
trical circuit is closed by the copper 
wire brushes when the punched hole 
is between the brush and roller. 


24 






— 






1 


■ 



r 

■ j 

L 


— 



All systems “go” was the command given by the computers for the launching of the astronauts. 


vast chain of binary digits can be ex- 
pressed and tabulated at very, very 
great speeds. 

The binary numerals can also repre- 
sent logical conditions such as “yes” 
(binary 1) or “no” (binary 0), “right” 
(binary 1) or “wrong” (binary 0). 
Hence, the modern computer, by using 
the binary, can make simple decisions 
about complex questions. For exam- 
ple, in Colonel Glenn’s manned orbital 
flight, it was a computer that gave the 
“go” signal that everything was fine 
aboard during the launching of the 
space capsule. 

For the computer to reach this all- 
important logical decision, the program- 
mer fed into the machine beforehand 
such information as the proper speed 
and direction of the rocket, desired 
flight characteristics, Glenn’s proper 
breathing and heartbeat rate, plus over 
40,000 other bits of vital data. This 
information was stored in the memory 


element. Then when the actual launch- 
ing took place, all the information from 
the rocket and about the astronaut’s 
condition were fed into the computer 
and compared with the data already 
stored there. In less than 30 seconds, 
the computer had to make its recom- 
mendation. No man or group of men 
could make this important decision so 
fast; but the computer gave its answer 
by simply causing a bulb to light up on 
its front panel, signalling, “Yes, all con- 
ditions are fulfilled for a safe launching 
of the space capsule.” 

Can machines out-think the men who 

build them? Is it 

Can an electronic . c 

brain “think?" P OSSlMe for 3 
computer to come 

up with a new idea? Are we in danger of 

being overrun by electronic brains 

whose actions may not do as we wish? 

If you build the computer described 
earlier, you will see that it operates only 

25 


on information you give it. Computers 
can not “think.” They do no more than 
you tell them to do. If you feed yours 
incorrect information, it will give you 
incorrect answers. In addition, you must 
tell it exactly what to do, step by step. 
Bluntly, a computer does not have an 
ounce of imagination. 


How are problems 
given to a computer? 


As you have read earlier, a programmer 

must organize 
and restate 
the problem 
in terms that a computer can under- 
stand. One technique used by pro- 
grammers is to prepare flow or block 
diagrams. These diagrams arrange the 
steps of a process in order and show how 
the steps are related to one another. 
They aid memory and force precise 
thinking. They show the computer how 
to solve a problem. 

For instance, how do you get to 
school in the morning? A flow diagram 
of this problem might be the one given 
in Fig. 1 . This may be enough for you, 
but it is not detailed enough for a com- 
puter. Your mind makes connections 
readily. It fills in gaps from past experi- 
ence. Computers need a simple, step- 
by-step plan with complete instructions, 
such as shown here in Fig. 2. 

Programmers also use many mathe- 
matical techniques. One method, 
symbolic logic, involves representing 
statements logically by mathematical 
equations. This system makes it possible 
to change logical statements in the same 
way that you work with algebraic equa- 
tions in your mathematics class. It is 
named Boolean Algebra after its inven- 
tor, George Boole. Computer men also 


use the theory of probability and com- 
plicated techniques such as Monte 
Carlo simulation, matrix algebra, and 
multiple regression. These complex 
mathematical solutions are too difficult 
to explain in this book. As a matter of 
fact, many mathematicians did not use 
them prior to the introduction of com- 
puters because of the time required 
to solve problems by following these 
techniques. 

Programmers sometime develop 
mathematical models of real situations 
or processes. Here is an extremely sim- 
ple example: 

COST OF APPLES IN DOLLARS = 
$0.10 X NUMBER OF APPLES 
This equation is a “model” of an actual 
buying situation. It predicts the cost of 
any number of apples. No apples need 
ever be purchased in order to get an- 
swers. All aspects of this limited situa- 
tion can be explored without spending 
a cent. 

In actual practice, the preparation of 
mathematical models is a complex, 
exacting, and time-consuming job. It 
requires a thorough knowledge and un- 
derstanding of the problem or process 
under study. Programmers often spend 
weeks, even months, observing and 
studying before they begin the mathe- 
matical model for which a final program 
will be prepared. 



A flow diagram of “How do you get to school in the 
morning?" as stated above would be enough for 
you, but not for the machine. The flow diagram on 
page 27 would be more to the machine’s “liking." 


26 



HOW TO GET TO SCHOOL IN THE MORNING 



SET 

ALARM 

I 

I 

TURN 

OFF 

ALARM 

i 


NOTE THAT IN THIS DIAGRAM RECTANGLES ARE USED TO 
INDICATE EITHER CALCULATIONS OR THE TRANSFER OF INFOR- 
MATION. DIAMONDS ARE USED FOR SIMPLE YES-NO DECI- 
SIONS. INSTRUCTIONS FOR THE MACHINE ARE ALSO INCLUDED. 



r 

TURN 

ON 

LIGHT 

L. 


YES 


GROAN 


I 

TURN 

OVER 

I 

CRAWL 

OUT 

i 

IS IT 
DARK? 


NO 


YES 


YES 


GET BACK 
IN BED 


DEAD END 



NO 



I 

GRUMBLE 

»* SK? 


BELOW 
70 °? 



CHORES 

I 

BREAKFAST 


DID I 

• WALK THE 
DOG? 


YES 





HAVING NO 
TEST , w ' 
TODAY? 

J YES 

PRETEND 

ILLNESS 

i 


.CONVINCE 

MOTHER? 

I YES 


GET BACK 
IN BED 


DEAD END 


r 

WALK 
OUT 
DOOR 

I GO BACK 

GET BOOKS 

FORGET YES I 

BOOKS? 



| NO 

GET ON 
SCHOOL 
BUS 

I 


ARRIVE 

AT 

SCHOOL 



27 









How can you 
become a programmer? 


No one can give you a good answer to 

this question. 
The profes- 
sion is so 
new, and is changing so fast, that the 
most practical approach is to look at 
what a programmer must be. 

First, he must be a language expert. 
The languages he uses are not all spo- 
ken languages like English, French, or 
Spanish. Some are universal languages, 
understood by scientists and technical 
people the world over. These are math- 
ematics and the language of reasoning 
or logic. Maybe you do not think of 
mathematics as a language, but it is. It 
is one means used by men of science 
to communicate with each other. 

A programmer must know these four 
languages: 

1. His native tongue. 

The language of the flow or block 
diagram. 

The language of logic or reason. 
The language of the specific com- 
puter with which he is working. 
This includes the codes of let- 
ters, binary digits, or combina- 
tions of them. 


2 . 

3 . 

4 . 



In addition, the programmer must be 
able to study, analyze, and plan prob- 
lems so that he can reduce them into 
the small, simple parts a computer can 
handle. Thus, a person with a business 
or engineering college degree or a back- 
ground in mathematics may be the most 
successful candidate for a career in 
computer programming. 


Putting the Computer to Work 

Though computers have been in use for only a decade or so, they 
have already influenced the lives of millions of people. It would be 
impossible to list all the jobs that we are handing over to this marvelous 
machine. Programmers are finding new applications for it each day. While 
many uses have already been given, here are a few more ways to keep 
robots with electronic brains busy. 


28 



Computers are the 


How are computers 
valuable for 
national defense? 


“brains” of our 
national defense 
system. A ballis- 
tics missile in 
flight, for exam- 
ple, must be in exactly the right position 
at the proper speed when its motor is 
turned off — an error of one foot per 
second in speed can cause a several mile 
miss at the point of impact. As the mis- 
sile leaves its launching pad, it sends 
radio signals back to the computer on 
the ground, informing it about changes 
in wind, temperature, effect of gravity, 
and many more important facts. The 
computer figures the effect of these 
varying factors and instantly flashes in- 
structions to keep the missile on its 
proper course. When it reaches its cor- 
rect speed, the computer turns off the 
motor and the missile coasts at about 
14,000 miles an hour to its target. No 


Computers are the “heart element” of the North 
American Air Defense Command. 


human being could possibly work with 
the speed and accuracy required by this 
complex operation. 

Computers are also the “heart ele- 
ment” of the North American Air 
Defense Command. These computers 
evaluate the great amount of informa- 
tion represented by the flight paths of 
all the airplanes in the air at one time 
over the United States and Canada. 
Working hand in hand with our radar 
system, they keep the military services 
informed by immediately identifying all 
planes and rockets that are in flight. 
This, of course, reduces the chances of 
an attack by hostile aircraft and rockets. 



Computers for payroll register: This horizontal row 
of 132 electronically timed hammers taps paper- 
forms against an inked ribbon and a fast-moving 
endless chain of type in an output printer of a data 
processing system. It prints numbers and letters at a 
basic speed of 600 lines a minute and, if it is oper- 
ated to print numbers alone, can do it at a rate of 
1 ,285 lines a minute. 


29 




How do business 
and industry 
use 


Computers perform numerous jobs 

in the field of 
business. They 

computers? have freed em P lo y- 
ees from the drudg- 
ery of the routine paper work of 
accounting, billing, figuring out various 
taxes, making out pay checks, keeping 
inventories, etc. Publishing companies 
use computers to keep track of maga- 
zine subscriptions. 

Business and industry also use com- 
puters to help in making decisions. For 
example, an oil company deciding 
where to build service stations, can feed 
a computer all the factors involved in 
the decision, such as traffic flow and real 
estate costs. The machine will produce a 
decision or the alternate decisions most 
worthy of investigation. 

Computers are keeping track of thou- 
sands of ships in 

How are computers . A , • , 

. . . , the Atlantic and 

used to aid sea 

and air travel? Paclflc oceans 

so that the 

United States Coast Guard can rush 


help instantly if a ship is in dis- 
tress. Ship positions are stored on the 
machines’ memory sections, enabling 
Coast Guardsmen to select the ves- 
sels nearest an emergency without 
changing the courses of other ships un- 
necessarily. 

To assist with the planning of airline 
flights, a computer prepares what might 
be called “a master flight plan” for each 
flight. Weather information, informa- 
tion as to the number of passengers, fuel 
loads, take-off and landing weights, and 
other data are fed into the machine. 
The computer then analyzes all data 
and calculates the ideal routes, alti- 
tudes, etc., in the terms of these condi- 
tions. In this way pilots have a “master 
plan” to follow in their final flight plan- 
ning. Using this information, the air- 
line’s captain and dispatcher determine 
the “final plan.” 

Computers are also being installed in 
some of our giant jet aircraft. With the 
use of such planes, the margin of safety 
• available to a pilot during a take-off 
has been decreased greatly. The amount 


30 









of power and the increased speed re- 
quirements of take-off have greatly 
reduced the time available for the pilot 
to study his take-off progress and to 
make his decisions. Thus, the computer 
on board, with its lightning action, can 
be very valuable to the pilot during this 
critical operation. 

The role of the computer in the hospital 

of the future can 

How can computers , , . ^ 

. , . . - be a big one. For 

help our doctors? ® , 

instance, the 

computer can store and interpret medi- 
cal knowledge gathered within the past 
50 years. Medical science has collected 
a tremendous amount and complexity of 
published information. Most of this is 
doomed to storage on some dusty 
library shelf unless a method more rapid 
than human skill can make it available 
for quick reference. By using a central- 
ized electronic brain to store existing 
knowledge on disease symptoms and 
treatment, a doctor can “feed” the 
symptoms into the computer and await 
an answer advising treatment. Regard- 


Would you believe it, when you saw it in a science 
fiction picture? The data transmission unit above 
enables computers to hold direct two-way telegraph 
or telephone “conversations.” Or, to put it a little 
more specifically: the computer can send business or 
scientific information any distance directly from its 
magnetic memory to the storage of another com- 
puter. Here the operator dials the office across the 
country to make a connection for data transmission. 


Computers handle nu- 
merous jobs to ease the 
drudgery of officework, 
in aiding the safety of 
sea and air travel, and 
in giving help to the 
medical science and 
other fields. 


J 



less of the powers of these machines, 
however, doctors still will be a very 
necessary part of the medical diagnosis. 
Some patients and some diseases just do 
not respond to impersonal treatment 
from either a doctor or a machine. This 
human need for personal contact is 
what makes the practice of medicine an 
art as well as a profession. 


Each year, millions of reports on scien- 
tific research are 

How does a , , . , . . 

, published — a large 

computer become r ° 

a translator? percentage of them 

in foreign lan- 
guages. In this mass of Russian, Ger- 
man, Dutch, and Italian data are clues to 
interplanetary flight, H-power, longer- 


wearing auto tires, more powerful bat- 
teries. The trouble is that too few of 
our scientists and engineers read foreign 
languages. To overcome this difficulty, 
computers have been put to work trans- 
lating these scientific publications. 

To do translations, every word in a 
sizable English dictionary is listed on 
tape under a code number or address. 
The French, German, or Russian equiv- 
alents for each word are given the same 
number or address. Then, to translate 
from French to English, for example, a 
tape with the French code numbers is 
fed into the machine, which matches 
the numbers and prints out the English. 
Some human editing to rearrange awk- 
ward word sequences is needed, but a 




KACHYESTVO UGLYA OPRYEDYELY AYETSYA KALQRY I YNGSTJYU 

III I II II I I I I II 

I I I III I I III II I 

i 111 nun i mu i i i i hi ilium i i ii iiiiiii 


THE QUALITY 
CALORY CONTENT 


COAL 


IS DETERMINED 


The electronic brains have made another dent in the 
“language barrier.” Here (at left) sentences in Rus- 
sian are punched into cards that will be fed into 
an electronic data processing machine for transla- 
tion into English. 

The card (below) is-punched with a sample Russian 
language sentence (as interpreted at the top of the 
card) in standard punched-card code. It is then ac- 
cepted by the computer, converted into its own 
binary language and translated by means of stored 
dictionary programs into the English language equiv- 
alent, which is then printed. 


Above, specimen punched-card and, below it, a strip with translation. 


32 



The match made by a computer on a television pro- 
gram was not one of the “robot's” big successes. 

computer can make over a thousand 
translations in a day. 

Computers are helping to break lan- 
guage barriers in other ways. Compu- 
ters, for example, are rapidly translating 
English text into Braille in order to 
speed the production of reading mate- 
rial for the blind. Recently, an ex- 
tremely accurate and thorough Biblical 
Concordance was produced by a com- 
puter, which “read” the whole Bible 
through, sorted and cross-indexed se- 
lected key words, and printed out the 
results automatically — an entire book 
written by the computing system. 


A computer, of course, gives wrong 

answers if given 
wrong informa- 
tion. One experi- 
ment with the decision-making ability 


Does an electronic 
brain ever fail? 


of computers was a failure. A television 
quiz program used a computer to select 
the ideal wife for a contestant. To ac- 
complish this, the programmer fed into 
the machine all facts known for a per- 
fect marriage — likes and dislikes, 
interests in various hobbies, movies, 
music, food, etc. When the computer 
compared the qualifications of many 
women with those of the male contes- 
tant, it recommended one as ideal. But, 
when the two got to know each other, 
they decided they were mismatched and 
should not marry each other. Whose 
fault was this? The machine program- 
mer’s? Perhaps it only proves that even 
a computer cannot understand a 
woman’s mind. 


33 



I 


The Learning Machine 

A science fiction story of some years back concerned a robot that 
revolted against its human masters and refused to work. The reason, 
eventually discovered, was that the machine did not like being turned 
off each night — in effect, killed — as a reward for its hard day’s labors. 
So after that, the electric wall plug was left in all the time and both the 
robot and men hummed along merrily forever after. 



Can a robot 
learn? 


As you have read, there is no machine 
that can “think.” But, 
there are robots that 
are capable of learn- 
ing. Learning, as we know it, is the 
process by which knowledge or a skill 
is acquired, a process which requires 
attention and direction of efforts. It is 
often a trial-and-error method. A 
teacher can speed up the learning proc- 
ess by directing the learning effort and 
thereby decreasing the number of trials. 
The learning machine matches many of 
the characteristics exhibited by the 
human learning process. For instance, 
the learning process in man is known to 
require repetition in order to effect the 


storage of new ideas. Remember when 
you learned the alphabet? You did so 
by repeating A, B, C, D, E, F . . . time 
and time again until you learned the 
complete alphabet correctly. This pro- 
cedure of repetition is necessary for the 
learning machine to “learn,” too. 


The learning robot is not a computer 

and is not de- 

How does the , , , 

. . signed to work on 

learning machine ° 

"learn?” speedy calcula- 

tions or work log- 
ically from step-by-step formulas fed in 
by programmers. Instead, it tackles 
problems for which no formula is 
known. It figures out its own method of 


L. 



1 


5 The “robot-secretary” — the 
M computer at left is designed to 
I recognize all American speech 
sounds and, when spoken to 
through a microphone, type 
out what it has “heard.” 







The learning machine above, if it does not catch on to new lessons, has 
its “goof" button pushed for “punishment.” This causes the machine to 
re-evaluate decisions and change the “memory.” The tapes in the back- 
ground contain lessons on various subjects, including the quite complicated 
analysis of sonar and cardiograms. 


35 





attack, supplies the answer, and can 
explain how it arrived at the answer. 

The learning machine works by trial 
and error. Like a human, it relates new 
situations to its past “experiences,” get- 
ting smarter all the time in problem 
solving. Also like people, it learns 
through pain and pleasure. (When you 
were younger, you learned by experi- 
ence not to touch a hot stove by the 
“pain” of a burn and learned the reward 
of doing something correctly by the 
“pleasure” of receiving candy or being 
praised.) When the machine makes a 
mistake, its human teacher pushes a 
“goof” button, forcing it to do the pkpb- 



While it is difficult for a human operator to dis- 
tinguish between the blips caused by an airplane 
and those caused by birds, the learning machine, 
when once taught, will function flawlessly. 



The learning machine has proved its 

worth in analyz- 

How are learning ,. 

machines used? ,n S Card, °* ramS 
— electronic trac- 
ings of heartbeats — and radar echoes. 
In the latter example, a critical problem 
is the need to train radar operators to 
tell the difference between true target 
echoes and false ones. Thus, a coastal 
defense radar station needs to be able 
to distinguish instantly an enemy plane 
or rocket from a flock of homecoming 
seagulls. Normally it takes months for 
a human to acquire the skill to tell what 
the different “blips” on the radar screen 
mean. But the learning machine can 
be taught the job in a very brief time 
and will perform like a veteran. 

A very simple application for this 
robot would be to teach it to sort ap- 
ples. First, the machine would be taught 
in much the same way as the beginning 
apple sorter just hired. The drawing on 
this page shows the parts of the device. 


36 


GOOF BUTTON 


EXPERT 

TEACHER 






■I I 


; 


DECISION 


CYBERTRON 
(LEARNING UNIT) 


THRESHOLD 


"SAUCE 
! v ' APPLES 


The apples pass by the scanners (they 
work much like television cameras) on 
a moving belt where the information 
as to redness, softness, size, etc., is 
changed into electrical signals that are 
fed into an invariance unit whose job it 
is to arrange these signals and informa- 


-sorting machine, once properly taught, 
orm to utter perfection. 


tion. (The invariance unit is used, 
where possible, to lessen the data han- 
dling load of the learning machine.) 
The apples are to be sorted into those 
for eating and those for apple sauce. As 
each apple is scanned, the learning ma- 
chine takes action and dumps it either 
into the “eating” or “sauce” bins. 

An expert apple sorter in this case is 
a “teacher” until the robot learns his 
lessons well. Every time the machine 
makes a mistake he presses the “goof” 
button and the machine has to change 
its “memory” slightly to take that fact 
into consideration and correct its future 
action. After each error, the machine 
gets a little better at the task of sorting 
apples and after a short time, becomes 
almost perfect. The learning machine 
has many other uses in factories, too. 








■ 




The Teaching Machine 


Machines play chess, compose beautiful music, do difficult 
mathematical problems, and have shown that they can learn from 
experience. We also have machines that teach. 


If your school does not already have 

teaching ma- 

What does a teaching . . 

machine look like? chineS ’ >'° U 

may not have 

seen one. These robots are rather simple 

looking and quite harmless. In most 


THE TEACHING MACHINE 
(TMI-GROLIER’S MIN./MAX.) 





L 


cases, they are just metal or plastic 
boxes with two windows in them, and a 
few knobs or pushbuttons here and 
there. 

To operate most teaching machines, 
you press a button and it brings your 
first question into view in one of the 
windows. Then you write your answer 
on the paper exposed by a small window 
near the top of the machine. When you 
press the button again to get the correct 
answer, a shield covers your answer, 
making it impossible to change it. 

Now, press the button again to get 
your next question. As it appears, your 
answer to the previous question slides 
out of view, the shield disappears, and 



Close-up of the part of the teaching machine 
that contains the question and at the lower 
righthand corner your answer. On the illus- 
tration below it you see the next question and 
your check of the answer for the previous one. 





you have a clean paper area to write 
on again. 

The teaching machine teaches you your 

lessons in the 

How does a teaching 

machine “teach?” same way we 

teach a ma- 
chine to learn. The programmer (your 
teacher) puts a program (your lesson) 
into the machine (the input) and you 
(like the computer) process the ma- 
terial. You study the question, reach 
into your memory element, and come 
out with the correct answer — you 
hope. This, like the computer, is your 
output. 

By having the lesson fed to you rather 
slowly and well-planned, you learn by 
trial and error, just like a machine. If 
you make a mistake, the teacher pushes 
the “goof” button, but, unlike a ma- 
chine, your punishment may be to stay 
after school. 





Teaching machines will not replace 

teachers. But, pro- 

Can machines , , 

. * . - grammed learn- 

replace teachers? ° 

ing, as this type of 
teaching is called, will help the teacher 
to teach better. These machines will also 


help to solve the teacher shortage by 
allowing larger classes. Since pupils us- 
ing these devices require little super- 
vision from the teacher, she has more 
time to give special help or to do other 
classroom tasks. 



Robots T ake Over 

Robots and computers, as we have seen, are taking over more and 
more jobs formerly done by man. True, men can still do everything that 
these machines can do. But it takes a thousand men working a lifetime to 
compute what the latest electronic brain can do in a day. 



No book on robots and computers 
would be complete 

W * at * without mentioning the 
automation? ® 

word automation. Gen- 
erally speaking, this term refers to a 
combination of machines and electronic 



devices that handle certain rapid servi- 
ces or the mass production of goods. 
Because modern computers are self- 
regulating, they can be used to control 
assembly-line production electronically. 
They can also be used to perform other 
factory jobs and run machinery. 


To have automation, we must have ma- 
chines and processes that 
r^db ' S |<9 re g u l ate themselves. To 
66 ° C ' do this, feedback is 
needed. Feedback provides a means by 
which information concerning a ma- 
chine’s operation is continuously fed 
back to the machine and compared with 
the desired results. 

One feedback device that we all are 
familiar with is the thermostat found 
in home heating systems. Let us assume 
that the thermostat is set at 72 degrees. 
When the temperature in the room is 
lower than 72 degrees, the thermostat 
feeds back this information to the fur- 
nace. The furnace then turns on auto- 


39 


One operator on the control panel can work 
the complicated operation of this steel plant. 


The working of the thermostat is a typical example 
of closed control, or an operation with feedback. 
The three components HEATING — ROOM TEMPER- 
ATURE — THERMOSTAT are connected in such a 
way, that any change in one component causes a 
change in the other component. You will easily un- 
derstand how important this is if you visualize the 
same example with no feedback, with open control: 
You could have a circuit where the outside tempera- 
ture causes the start and closing of the furnace. In 
this case, the thermometer outside “informs” the 
thermostat of the temperature. The thermostat just as 
before, will start the furnace when the outside tem- 
perature reaches a certain point, and it will turn off 
the furnace when the outside temperature has 
reached a certain degree above the starting point. 
The actual room temperature however, will not be 
fed back to the thermostat. This means: If it is cold 
outside for a few weeks, the furnace will work, even 
if you are roasting in the room. 






matically. It remains on until the 
thermostat feeds back the information 
that the room temperature has reached 
72 degrees. This turns the furnace off. 
Since this process goes on continuously, 
it is called closed control. Today, the 
electronic computer is the “brains” of 
most automation operations. It feeds 
back information to the machines that 
do the work just as the thermostat feeds 
back the temperature data to the fur- 
nace in our heating systems. 


Does automation put 
people out of work? 


While automation may do away with 

many un- 
skilled or 
semi-skilled 
jobs, it will provide many new work 
opportunities. The age of automation 
will need highly trained workers who 
can maintain and repair automatic ma- 


40 



chines. It will also make new professions 
such as computer operators and pro- 
grammers. Industry forecasters predict 
that 170,000 computer programmers 
will be needed in the next 10 years. 

The era of robots and electronic 
brains, like the machine age before it, 
should bring increased leisure and 

We use the word “thermostat” so easily, and we 
talk about how intricate its operations are, but do 
you know how it actually works? — It is a ther- 
mometer of sorts in the first place. Based on the fact 
that different metals expand and contract at different 
temperatures, most thermostats have, as the illustra- 
tion shows you, a curved metal strip which consists 
of copper on one side and chromium steel on the 
other side. The strip curls over in one direction when 
the temperature rises, and in the other direction 
when the temperature falls, because of the fact that 
copper and steel react differently to the change of 
temperature. The curling in one direction will close a 
circuit and throw a switch that will start the furnace. 
The moving in the other direction will break the cir- 
cuit and throw the switch to stop the furnace- 


higher standards of living for all. This 
means more people will be needed as 
teachers, librarians, hotel keepers, road 
builders. How can you prepare for these 
far-reaching effects? The answer is not 
new. The answer is to stay in school 
as long as you can and learn as much 
as possible while you are there. 






Automation in Action 



In our world of speed and advanced technology, automation is no 
longer just the most modern or money-saving way to do a job. In many 
instances, it is fast becoming the only practical way that jobs can be done. 


Computers and robots’ mechanical 

hands are essen- 

How is , 

.. . tial to our coun- 

automation used 

in communications? * r y s t e l e ph° ne 

communication 

system. In former times, it was nec- 
essary to place telephone calls with 
an operator who, in turn, had to con- 
tact the party you were calling. This 
sometimes took a great deal of time. 
But now, with the help of these ma- 
chines, over half the telephone users in 
the United States can dial long distance 
numbers directly. Message accounting 
tapes make it possible to record auto- 
matically the time of a call, how long it 
lasted, the calling number and the num- 
ber called. 

Without automation, our telephone 
system would probably break down. 
Even if companies could hire enough 
operators — and chances are they could 
not — the cost of using a phone would 
be so high that most families could not 
afford one. 

Other forms of communication such 
as radio are using automation devices to 
speed up their services. The Post Office 
Department is installing automated post 
offices that handle over IV 2 million 
pieces of mail daily. 


How is 

automation used 
in transportation? 


If you were to travel a great deal, es- 
pecially by air- 
lines, you would 
know of the mad- 
dening mixups 
and delays that can occur in getting a 
reservation aboard an airplane. Once 
you know how the system works, it is 
not difficult to see how this could occur. 

If you walk into an airline ticket office 
anywhere in the United States and de- 
sire a seat on a New York to Los 
Angeles plane leaving at 6:30 PM on 
March 19th, how does a ticket agent 
know if a seat is available? The manual 
procedure for finding out is rather awk- 
ward. The agent has to call a central 
reservation office, where the available 
seats are recorded on a large black- 
board. If there is a seat available, he 
makes the sale and informs the person 
in charge of inventory control, who then 
changes the blackboard’s figures. Any- 
one who has ever been left holding the 
bag because 89 seats were sold on a 88- 
seat plane found out that this system is 
not entirely reliable. 

With more than 50 million people 
a year using scheduled airlanes, auto- 
mation is becoming essential to a speedy 
management of plane reservations. Most 


The first subway train 
without a motorman 
had its tryout not long 
ago in New York City. 





American Airlines Magnetronic Reservisor enables the reservation agent to obtain immediately all data on 
requested flight reservations and even a number of possibilities for alternate suggestions. 


of the major airlanes are already using 
special purpose computers to do the job 
or are planning to install them. 

Simply, the automatic reservation 
system consists of a boxlike device con- 
nected to a central memory unit that 
transmits and records flight informa- 
tion. By placing a metal plate into the 
box and pushing a couple of buttons, 
the ticket agent can get swift and ac- 
curate information about seat reserva- 
tions. The box is even equipped with a 
lamp that flashes on if the electronic 
brain decides that the human brain is 
processing the question incorrectly. 

The bus lines and railroads are also 
using similar ticket reservation systems. 
Some railroad and subway lines are now 
replacing human engineers with auto- 
matic robot engineers. 


How is automation 
used in industry? 


Automatic controls have largely re- 
placed men in 
various indus- 
tries in which a 
break in the flow of production would 
ruin the product. Petroleum and chemi- 
cal plants are now completely auto- 
matic, from the basic raw materials to 
final packaging for shipment. A small 
group of engineers is still required to 
check the operation from a central con- 
trol room. 

The need for faster, cheaper produc- 
tion in modern mass industry has 
created the greatest demand for auto- 
mation. Even the production of compli- 
cated high-precision items can be done 
by automated machines, in one smooth 
and continuous operation. Some indus- 
tries, such as those using atomic energy, 


43 



The automatic control 
equipment belongs 
to an analogue computer 
for the world’s first fully 
automatic system for 
making ice cream mix. It 
calculates ice cream for- 
mulae and converts the in- 
formation to coded punch 
cards. These in turn are 
translated through a 
batch-blending system to 
direct the flow of raw 
products from storage to 
blending tanks. Wouldn’t 
it be a shame if the 
“robot” would develop a 
taste for ice cream and 
eat it up before it reaches 
you? 



When people hear what the “Ice Cream Robot” can 
do, they may picture something like the illustration 
at the right. Actually, the robot is handling all of 
the operations, only it does not look like a tin man, 
but like a calculating machine. 

must use automatic machinery because 
humans cannot work too near the nu- 
clear reactors on account of the dan- 
gerous radiations that accompany the 
splitting of atoms. 

Many automatic robot devices are 
now so common in our everyday lives 
that few people even take notice of 



them. Public buildings have self-service 
elevators; some of these even use tape- 
recorded messages to instruct passen- 
gers who hold up their progress. Central 
heating, automatically regulated by the 
thermostat, is another example. 


44 





The underwater MOBOT can function much bet- 
ter than human beings at great undersea depth. 


Can robots do 
tasks that man 
can not do? 


During the past decade there has been 
an increased interest 
in the sea as an im- 
portant area for mili- 
tary expansion and 
as a source for food and raw materials. 
Thus, a growing need for performing 
complex underwater operations is being 
generated. Typical of the operations 
which can be performed by properly 
selected robot units are: 

Installation and adjustment of under- 
water detection devices. 

Operation, inspection and mainte- 
nance of submerged equipment. 

Exploration and sampling the ocean 
environment. 


Location and recovery of objects lost 
in the oceans. 

Underwater operations associated 
with oil well completion. 

Underwater mining operations. 

Underwater construction operations. 

Attaching lines, clevises, slings, etc., 
to underwater objects. 

Underwater geological and scientific 
explorations. 

Underwater farming. 

As shown in the illustrations here, 
Mobot can be adopted to many of these 
undersea jobs. This robot can see, it 
can hear, it can feel, it can operate drills, 
cutting torches, wrenches and other 
special tools; it will proceed to a specific 
destination, report to its operator, per- 
form its functions, deal with emergen- 
cies, carry out alternate decisions — all 


45 





I 

! 

1 



Telemetry control panel is used to control the under- 
water Mobot on page 45. 


at the command of the operator on 
board a surface vessel. 

Telemetry is the term given to the 
process of detecting and 

telemetry? S atherin 8 information at 
one location and relay- 
ing it to another spot automatically. 
Many common devices that we see 
everyday employ telemetry. For ex- 
ample, the temperature gauge on the 
dashboard of an automobile tells the 
driver, sitting in the car’s front seat, 
about the temperature in a different lo- 
cation — inside the auto’s engine. When 
mechanical robots are used for tele- 
meter purposes, in addition to gather- 
ing data, they can also do actual work. 
We are now employing them for both 
undersea and outer space tasks. 

46 


Any man would be bold indeed to at- 
tempt to spell out today 

How ar w hat robots and elec- 

can we go? 

tronic brains may some 
day accomplish. There can scarcely be 
any doubt, however, that machines are 
doing more and more things better than 
people. We have long since become 
used to that fact, especially when it 
comes to machines that supply physical 
muscle; a man with a shovel is no match 
for a bulldozer in an earth-moving con- 
test. We are beginning, too, to realize 
that man can be equally outclassed by 
machines that supply power ordinarily 
considered unique to the human brain; 
an electronic computer may complete 
a problem in an hour or two that it 
would take a mathematician years to 
solve with paper and pencil. 

But we must remember that a ma- 
chine can only do what it is specifically 
programmed to do. At best, it can never 
do more than that; it may do less, if it 
blows a fuse or runs out of gas. When 
it comes to judgment, common sense, or 
whatever you want to call it, the ma- 
chine is out of the running. 

It is not by some coincidence that 
people can do things that machines 
cannot do, and vice versa. It is, of 
course, the reason that man made the 
machines in the first place. He harnessed 
power to extend his strength and de- 
vised automatic controls to rid himself 
of undesirable, repetitive tasks. 

As technological progress continues 
in the future, presumably machines will 
continue to do more and more of our 
chores, but only as the tools of the hu- 
man beings that use them. The ma- 










L 




chines will supply brawn and brain 
muscle; people will supply the intelli- 
gence, foresight, tact, drive, and other 
human qualities needed to run a busi- 
ness. 

Science fiction stories and horror 


comics notwithstanding, machines are 
not going to take over the world. In the 
business world, machines without peo- 
ple are as worthless and helpless as a 
hammer or screwdriver is when there is 
no hand to guide it. 


Computer Talk 


ACCESS TIME. The time it takes your computer 
to find a fact in its memory storage . . . also the 
time to find the spot to store it in the first place. 

ADDRESS (noun). A designation — numbers, 
letters, or both — that indicates where a specific 
piece of information can be found in the memory 
storage. 

ADDRESS (verb). To call a specific piece of 
information from the memory or to put it in. 

ANALOG COMPUTER. A computer (or calcu- 
lating device) that operates by translating num- 
bers into measurable quantities such as voltages, 
resistances, rotations, or vice versa. 

ARITHMETIC SECTION. This is the part of the 
processing unit that does the adding, subtracting, 
multiplying, dividing, and makes the logical 
decisions. 

BINARY DIGITS. The kind of numbers that com- 
puters use internally. There are only two binary 
digits, 1 and 0, otherwise known as “on” and 
“off.” 

CHANNEL. One-way traffic roads for the flow of 
information bit-by-bit, or word-by-word, either 
into the computer or to and from the storage. 

CODING (noun). A system of symbols and rules 
that tell the computer how to handle informa- 
tion . . . where to get it, what to do with it, 
where to put it, where to go for the next step, 
etc. (See Program) 

COMMON LANGUAGE. A technique that re- 
duces all information to a form that is in- 
telligible to the units in a data-processing 
system. This enables the units of the computer 
to “talk” to one another. 

COMPARE. To check information — alphabetical, 
numerical or symbolic — against ostensibly re- 
lated information in order to determine whether 
it is identical, larger or smaller, or in sequence. 


COMPUTER WORD. A series of l’s and 0’s 
that are grouped into units. These words are 
intelligible to the computer and represent alpha- 
betic, numeric and special characters. 

CONTROL SECTION. Nerve center of the 
electronic brain. It prescribes a chain of instruc- 
tions (a program) for every bundle of facts that 
enters the system. It can send for stored data 
when it is needed during the program. It can 
examine the results of any step to select the 
following step or steps. When one bundle of 
facts has been processed, the control section 
usually issues orders to start all over again with 
the next one. 

DATA REDUCTION. The computer job of bring- 
ing large masses of raw data down to its simplest 
form, and organizing it in an ordered and use- 
ful manner. 

DIGITAL COMPUTER. A computer (or calcu- 
lating device) that operates by using numbers 
to express all the quantities and variables of a 
problem. In most digital computers, the num- 
bers, in turn, are expressed by electrical or 
electronic impulses. 

INPUT. Computer fodder in the form of bundles 
of new facts. 

INPUT-OUTPUT DEVICE. A unit that accepts 
new data, sends it into the computer for proc- 
essing, receives the results and converts them 
into a usable form, like payroll checks, or bills. 

INPUT STORAGE. First stop for incoming in- 
formation. Picks it up so that bundles of 
information can get into the system without 
waiting for the previous ones to come out the 
other end. Enables consecutive bundles to be 
compared with each other. 

INTERMEDIATE STORAGE. A sort of elec- 
tronic scratch pad. As input is turned into 


47 


output, it usually goes through a series of 
changes. The intermediate memory storage 
holds each of the successive changes just as long 
as it is needed. 

INQUIRY UNIT. A device used to “talk” to the 
computer, usually to get quick answers to ran- 
dom questions like, “How many hammers do 
we have in stock?” or “When did we last order 
soap powder and in what quantity?” 

INSTRUCTION. A coded program step that tells 
the computer what to do for a single operation 
in a program. 

LOGICAL CHOICE. Making the correct deci- 
sions where alternatives or even a variety of 
possibilities are open . . . whether to debit or 
credit . . . whether or not to issue a replacement 
order. 

MEMORY STORAGE. The computer’s filing 
system. It holds standard or current facts such 
as rate tables, current inventories, balances, 
etc., and sometimes programming instructions. 

The memory storage can be internal, that is, 
a part of the computer itself, such as drums, 
cores or thin-film. It can also be external such 
as paper tape, magnetic tape or punched cards. 

MAGNETIC CORE STORAGE. A type of com- 
puter storage that employs a core of magnetic 
material, wound around with wire. The core 
can be charged to represent a binary 1 or 0. 

It provides for very fast access to and from 
system storage. 

MAGNETIC DRUM STORAGE. A metal cyl- 
inder, with a sensitized surface, which spins 
inside a jacket with reading-writing heads. The 
address of every bit of data on the drum is 
known, so it is merely a matter of dropping it 
into its “cubbyhole” or fishing it out as it passes 
under the right head. 

MAGNETIC TAPE STORAGE. Reels of metallic 
or plastic tape with sensitized surface. Much 
like paper tape, except, that instead of punching / . l - ‘ 


a hole, you charge up a spot. Data can be read, 
erased, entered or replaced by recording heads. 
Data is usually entered in sequence so that your 
computer handles the facts in logical order at 
breakneck speed. 

OUTPUT. Computer results such as answers to 
mathematical problems, statistical, analytical or 
accounting figures, production schedules . . . 
whatever you may desire. 

OUTPUT DEVICE. The unit that translates com- 
puter results into usable or final form. (See 
Input-Output Device ) 

PRINTER. An output device for spelling out com- 
puter results as numbers, words or symbols. 

PROCESSING SECTION. The unit that does the 
actual changing of input into output . . . includes 
arithmetic section and intermediate storage. 

PROGRAM (noun). A set of instructions or steps 
that tells the computer exactly how to handle 
a complete problem — whatever it is. Most pro- 
grams include alternate steps or routines to 
take care of variations. Generally, program steps 
form a complete cycle. Each incoming bundle of 
facts (unit of information) sets off the whole 
cycle from start to finish; the succeeding unit 
sets it off again and so forth. 

PROGRAM (verb). To plan the whole operation 
from input to output and set the control section 
to handle it. 

PROGRAMMER. Person who arranges the pro- 
gram. 

REAL-TIME. A method of processing data so 
fast that there is virtually no passage of time 
between inquiry and result. 

REGISTER. A device in which information is 
placed for storage or other purposes. 

STORED PROGRAM. A set of instructions in 
the memory section that can run the computer 
or cut in to take over from the regular program 
when the occasion arises. Often used for alter- 
nate routines. 






Author’s Note: I would like to thank the various manufacturers, especially the Sperry Rand 
Corporation, Hughes Aircraft Company, Lockheed California Company, International Business 
Machine Corporation, Minneapolis-Honeywell Regulator Company, Humble Oil & Refining Com- 
pany, and the Raytheon Company, who furnished a great deal of the technical information and 
photographs that have appeared in this book. 


The robots on the title page are automatons built by General Electric for the World’s Fair in New 
York in 1939. Operated by electronics, Electro could say 77 words and Sparko could bark. 


48 


J 





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5010 


5011 


5012 


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5015 


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5018 


5019 


5020 


5021 


5022 


i * > 4 & 

/. c 'W 


-- 


HOW AND WHY WONDER BOOKS 

Produced and approved by noted authorities, these books 
answer the questions most often asked about science, na- 
ture and history. They are presented in a clear, readable 
style, and contain many colorful and instructive illus- 
trations. Readers will want to explore each of these 
fascinating subjects and collect these volumes as an 
authentic, ready-reference, basic library. 


DINOSAURS 

WEATHER 

ELECTRICITY 

ROCKS AND MINERALS 

ROCKETS AND MISSILES 

STARS 

INSECTS 

REPTILES AND AMPHIBIANS 
BIRDS 

OUR EARTH 

BEGINNING SCIENCE 

MACHINES 

THE HUMAN BODY 

SEA SHELLS 

ATOMIC ENERGY 

THE MICROSCOPE 

THE CIVIL WAR 

MATHEMATICS 

FLIGHT 

BALLET 

CHEMISTRY 

HORSES 


5023 EXPLORATIONS AND 
DISCOVERIES 

5024 PRIMITIVE MAN 

5025 NORTH AMERICA 

5026 PLANETS AND 
INTERPLANETARY TRAVEL 

5027 WILD ANIMALS 

5028 SOUND 

5029 LOST CITIES 

5030 ANTS AND BEES 

5031 WILD FLOWERS 

5032 DOGS 

5033 PREHISTORIC MAMMALS 

5034 SCIENCE EXPERIMENTS 

5035 WORLD WAR II 

5036 FLORENCE NIGHTINGALE 

5037 BUTTERFLIES AND MOTHS 

5038 FISH 

5039 ROBOTS AND 
ELECTRONIC BRAINS 

5040 LIGHT AND COLOR 

5041 WINNING OF THE WEST 

5042 THE AMERICAN REVOLUTION 





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